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The Effective Use of Role-Play

A Handbook for Teachers and Trainers

Szerző
London
Kiadó: Kogan Page Ltd.
Kiadás helye: London
Kiadás éve:
Kötés típusa: Varrott papírkötés
Oldalszám: 186 oldal
Sorozatcím:
Kötetszám:
Nyelv: Angol  
Méret: 22 cm x 14 cm
ISBN: 0-85038-700-0
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The Effective Use of
ROLE-FLAY
AHandbodifor Teachers and Trainers
Morry van Merits
An increasing number of tutors and trainers are using role-play as a teaching method. This book, designed for teachers and lecturers in all branches of the profession, shows how the technique of role-play enables the individual to gain experience of relationships between people or groups other than their own. More specifically, it shows how roles and role-playing can best be used in the transmission of knowledge in education and training.
The primary objective of this book is to set forth the full range of role-play methods together with an indication of the benefits and disadvantages of each system. The author explains how games and simulations have been used to promote active learning in recent years, and goes on to define the nature and place of role-play within education and training, listing the types of role-play to suit specific needs and educational objectives, how to prepare and run a... Tovább

Fülszöveg


The Effective Use of
ROLE-FLAY
AHandbodifor Teachers and Trainers
Morry van Merits
An increasing number of tutors and trainers are using role-play as a teaching method. This book, designed for teachers and lecturers in all branches of the profession, shows how the technique of role-play enables the individual to gain experience of relationships between people or groups other than their own. More specifically, it shows how roles and role-playing can best be used in the transmission of knowledge in education and training.
The primary objective of this book is to set forth the full range of role-play methods together with an indication of the benefits and disadvantages of each system. The author explains how games and simulations have been used to promote active learning in recent years, and goes on to define the nature and place of role-play within education and training, listing the types of role-play to suit specific needs and educational objectives, how to prepare and run a session efficiently and, in the final chapters, detailing the beneficial uses of linked role-play, comparing these with other experiential methods used to provide support in teaching
The author's original inspiration came from observing a variety of work-experiences and training techniques - industrial trainers, school teachers, college-lecturers and youth-leaders-and this book is a distillation of the best practices in all these fields.
Other Books of Interest from Kogan Page and Nichols Publishing
Simulations:
A Handbook for Teachers Ken Jones
Written for teachers who have not used simulations before, Simulations—A Handbook for Teachers is designed to help them deal with the practical aspects of choosing, using and assessing simulations. The author provides examples of simulations to help in the understanding and evaluation of their design. This book is of practical use to teachers wishing to select or adapt simulations and it will help them avoid pitfalls and introduce simulations in a relaxed and effective manner. 'a book for every adult educator' Adult Education Hardback 0 85038 319 6 130 pages 216x 138mm 1980
Games and Simulations in Science Education
H i Ellington, E Addinall and F Percival Robert Gordon's Institute of Technology, Aberdeen
This first basic text on science-based games reviews the potential role of games and simulations in science education and provides information on the science-based games that are currently available.
'a useful source book that should be an essential requisite' British Journal of Educational Tachnology
Hardback 0850383382 218pages 216x 138mm 1981
A Handbook of Game Design HI Ellington, E Addinall and F Percival This book is a practical introduction to designing educational and management games. It contains specific chapters on the classification of games according to function, on the design and development of card and computer games, and on how to plan and run a competition. It is written in a readable, non-technical style, providing the reader with sufficient knowledge and experience to tackle the design of a game with confidence.
'invaluable' Science Books and Films Illustrated
Hardback 085038568 7 162pages 216x 138mm 1982
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