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A Theory of Fun for Game Design

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Szerkesztő
Szevasztopol
Kiadó: O'Reilly Media, Inc.
Kiadás helye: Szevasztopol
Kiadás éve:
Kötés típusa: Ragasztott papírkötés
Oldalszám: 279 oldal
Sorozatcím:
Kötetszám:
Nyelv: Angol  
Méret: 24 cm x 19 cm
ISBN: 978-1-449-36321-5
Megjegyzés: 2. kiadás. Színes illusztrációkkal.
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Fülszöveg


A Theory of Fun for udme Design
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You'll discover that:
Games play into our innate ability to seek patterns and solve puzzles
Most successful games are built upon the same elements
Slightly more females than males now play games
Many games still teach primitive survival... Tovább

Fülszöveg


A Theory of Fun for udme Design
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You'll discover that:
Games play into our innate ability to seek patterns and solve puzzles
Most successful games are built upon the same elements
Slightly more females than males now play games
Many games still teach primitive survival skills
Fictional dressing for modern games is more developed than the conceptual elements
Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

"An instant classic."
—Noah Falstein, Chief Game Designer, Google
"The best game design book! have ever read.
—David JafFe,
creative director of
God of War
"Does for games what Understanding Comics did for sequential art."
—Cory Doctorow, author of Little Brother
Raph Koster is a veteran game designer who has worked as a creative executive at Sony Online and Disney Playdom. The lead designer and director of massive titles such as Ultima Online and Star Wars Galaxies, he's also contributed writing, art, music, and programming to many other titles. Vissza

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Vissza

Raph Koster

Raph Koster műveinek az Antikvarium.hu-n kapható vagy előjegyezhető listáját itt tekintheti meg: Raph Koster könyvek, művek
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