Fülszöveg
On the CD-ROM
The CD-ROM accompanying the book contains all of the software, algorithms, figures, and source code (in ANSI C or C++ compliant) to complete the projects:
¦ All files needed for the rendering engine
¦ All files needed for the animation engine
¦ All files for the OpenGL, and DirectX API wrappers
¦ MilkShape 3D
¦ Paint Shop Pro 7
(trial version)
¦ Color images from the book
PROGRAMMING DYNAMIC CHARACTER ANIMATION
David B. Paull
This book focuses on the programming that is needed to create and animate 3D models, and to render them using Direct3D or OpenGL hardware acceleration.The' book and accompanying CD-ROM describe the fuU path, starting with source code for a rendering engine and animator. The engine can be used to render any 3D environment and characters for any game genre. Most applications using this rendering engine are automatically compatible with Direct3D, Open GL, and future API plug-ins.The book includes a thorough discussion of quaternions, key...
Tovább
Fülszöveg
On the CD-ROM
The CD-ROM accompanying the book contains all of the software, algorithms, figures, and source code (in ANSI C or C++ compliant) to complete the projects:
¦ All files needed for the rendering engine
¦ All files needed for the animation engine
¦ All files for the OpenGL, and DirectX API wrappers
¦ MilkShape 3D
¦ Paint Shop Pro 7
(trial version)
¦ Color images from the book
PROGRAMMING DYNAMIC CHARACTER ANIMATION
David B. Paull
This book focuses on the programming that is needed to create and animate 3D models, and to render them using Direct3D or OpenGL hardware acceleration.The' book and accompanying CD-ROM describe the fuU path, starting with source code for a rendering engine and animator. The engine can be used to render any 3D environment and characters for any game genre. Most applications using this rendering engine are automatically compatible with Direct3D, Open GL, and future API plug-ins.The book includes a thorough discussion of quaternions, key frame animation, and modeling techniques. The source code was written in C/C-^-^.
KEY FEATURES
¦ Discusses a skeletal animation system
¦ Build and skin a robodc humanoid model with MilkShape 3D and Paint Shop Pro
¦ Describes the entire mathemadcal path; from a single point in 3D to complex quaternions
¦ Describes miscellaneous programming tricks and tools
¦ Companion CD-ROM includes algorithms, software, and source code to create the rendering engine, the animator, and perform simulations from the examples in the book
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