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Learning Maya 5

Foundation

Kapcsolódó személy
Toronto
Kiadó: Alias Wavefront
Kiadás helye: Toronto
Kiadás éve:
Kötés típusa: Ragasztott papírkötés
Oldalszám: 530 oldal
Sorozatcím:
Kötetszám:
Nyelv: Angol  
Méret: 23 cm x 19 cm
ISBN: 1-894893-34-4
Megjegyzés: Színes ábrákkal. További kapcsolódó személyek a kötetben. DVD-melléklet nélkül.
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Fülszöveg

[earning Maya" 5 Foundation Mayans the first choice of digital content creators producing award-winning games, 3D animation and visual effects. Built on a procedural architecture called the Dependency Graph, Maya offers incredible power and flexibility for generating digital images of animated characters and scenes. Learning Maya 5 | Foundation takes you through over twenty project-focused lessons that offer hands-on experience with key tools and techniques. This book introduces you to the following topics: • The Maya User Interface • Working in 3D space • NURBS (Spline) Modeling • Polygonal Modeling • Keyframes and Motion Paths • Trax™ Non-linear animation • Forward and Inverse Kinematics • Surface Deformations • Cameras and Lights • Shaders and Textures • Rendering Techniques • Particles and Dynamics • MEL (Maya Embedded Language) What you need to use this book: • Maya Complete™, Maya Unlimited™ or Maya Personal Learning Edition™ version 5 software. • A DVD-ROM or set-top player.... Tovább

Fülszöveg

[earning Maya" 5 Foundation Mayans the first choice of digital content creators producing award-winning games, 3D animation and visual effects. Built on a procedural architecture called the Dependency Graph, Maya offers incredible power and flexibility for generating digital images of animated characters and scenes. Learning Maya 5 | Foundation takes you through over twenty project-focused lessons that offer hands-on experience with key tools and techniques. This book introduces you to the following topics: • The Maya User Interface • Working in 3D space • NURBS (Spline) Modeling • Polygonal Modeling • Keyframes and Motion Paths • Trax™ Non-linear animation • Forward and Inverse Kinematics • Surface Deformations • Cameras and Lights • Shaders and Textures • Rendering Techniques • Particles and Dynamics • MEL (Maya Embedded Language) What you need to use this book: • Maya Complete™, Maya Unlimited™ or Maya Personal Learning Edition™ version 5 software. • A DVD-ROM or set-top player. "I've been teaching Learning Maya / Foundation to my students for years and wouldn't consider a substitute. This tool is ideal if you are new to Maya." -Peter Weishar, New York University, Tisch School of the Arts, Undergraduate Film and Television Project One: Bouncing Ball Quickly get your feet wet by animating a basic bouncing ball. Add squash and stretch, create a ring of fire using a particle clip effect, then add sparks as the ball hits the flames. Project Two: Jack-in-the-box Learn the basics of modeling, animating and rendering a scene. Use Maya Artisan™ tools to sculpt Jack's face and to paint a color texture in 3D. Refine the scene's rendering using IPR (Interactive Photorealistic Rendering). Project Three: Space Battle Starting with a more in-depth look at polygonal and NURBS modeling, this project sets up a motion path animation, complete with Opti-FX explosions. Use Maya Paint Effects™ to create a realistic starfield. Project Four: Primitive Man Using Maya's Trax non-linear animation, you will create a walk cycle and a stair-climbing cycle for a bi-ped Inverse Kinematic skeleton. This lesson will also explore basic character skinning and deformation. Project Five: Salty the Seal This project brings together the skills developed in earlier lessons into a more complex scene where you learn how Maya lets you fully integrate modeling, rendering and animation tasks. Vissza
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