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Computer Graphics

Principles and practice

Szerző
Reading
Kiadó: Addison-Wesley Publishing Company
Kiadás helye: Reading
Kiadás éve:
Kötés típusa: Fűzött keménykötés
Oldalszám: 1.174 oldal
Sorozatcím: The Systems Programming Series
Kötetszám:
Nyelv: Angol  
Méret: 24 cm x 17 cm
ISBN: 0-201-12110-7
Megjegyzés: Színes és fekete-fehér fotókkal és ábrákkal.
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Fülszöveg

Computer Graphics PRINCIPLES AND PRACTICE SECOND EDITION James Foley, Georgia Institute of Technology Andries van Dam, Brown University Steven Feiner, Columbia University John Hughes, Brown University The second edition of Fundamentals of Interactive Computer Graphics is completely rewritten to provide the most comprehensive, authoritative. and up-to-date coverage of the field. The authors provide a unique combination of current concepts and practical applications. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is alsó a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on the field of computer graphics: the user's. the application programmer's, the package implementor's. and the hardware designer's. Forexample, the issues of user-centered design are expertly addressed in three... Tovább

Fülszöveg

Computer Graphics PRINCIPLES AND PRACTICE SECOND EDITION James Foley, Georgia Institute of Technology Andries van Dam, Brown University Steven Feiner, Columbia University John Hughes, Brown University The second edition of Fundamentals of Interactive Computer Graphics is completely rewritten to provide the most comprehensive, authoritative. and up-to-date coverage of the field. The authors provide a unique combination of current concepts and practical applications. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is alsó a thorough presentation of the mathematical principles of geometric transformations and viewing. In this book, the authors explore multiple perspectives on the field of computer graphics: the user's. the application programmer's, the package implementor's. and the hardware designer's. Forexample, the issues of user-centered design are expertly addressed in three chapters on interaction techniques. dialogue design, and user interface software. Hardware concerns are examined in a chapter, contributed by Steven Molnár and Henry Fuchs, on advanced architectures for real-time, highperformance graphics. The comprehensive topic coverage includes: • Programming with SRGP. a simple but powerful raster graphics package that combines features of Apple's QuickDraw and MIT X-Window System's graphics library. • Hierarchical. geometric modeling using SPH1GS, a simplified dialect of the 3D graphics standard PHIGS. • Raster graphics hardware and software, including both basic and advanced algorithms for sean converting and clipping lines, polygons, conics, spline curves, and text. • Image synthesis, including visible-surface determination, illumination and shading models, image manipulation, and antialiasing. • Techniques for photorealistic rendering, including ray tracing and radiosity methods. • Surface modeling with parametric polynomials. including NURBS. and solid-modeling representations such as B-reps, CSG, and octrees. • Advanced modeling techniques such as fractals, grammar-based models. partiele systems. physically based modeling. and volume rendering. • Concepts of computer animation and deseriptions of state-of-the-art animation systems. Over 100 full-color plates and over 700 figures illustrate the techniques presented in the book. The book's many outstanding features ensure its position as the standard computer graphics reference for practitioners and as a comprehensive and understandable text for students of all levels. ADDISON WESLEY PUBLISHING COMPANY Vissza
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