Fülszöveg
WORDWARE GAME DEVELOPER'S LIBRARY
Developer's Guide to
i
About the authors:
Andrew Mulholland is a lead programmer for a software development company in Scotland. He is also studying computer games technology at the University of Abertay in Dundee, Scotland.
Teijo Hakala is studying software engineering at Jyvâskyla Polytechnic in Finland. He has wide experience in computer technology and specializes in network design, programming, and optimization.
Developer s Guide to Multiplayer Games provides in-depth coverage of all the major topics associated with online game programming, as well as giving the reader easy-to-follow, step-by-step tutorials on how to create a fully functional network library, back-end MySQL database, and complete, working online game.
The first section of Developer's Guide to Multiplayer Games explains practical theory on basic Windows dialog programming, and the use of MySQL, Perl, Sockets, and TCP/IP. The second section consists of five extensive...
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Fülszöveg
WORDWARE GAME DEVELOPER'S LIBRARY
Developer's Guide to
i
About the authors:
Andrew Mulholland is a lead programmer for a software development company in Scotland. He is also studying computer games technology at the University of Abertay in Dundee, Scotland.
Teijo Hakala is studying software engineering at Jyvâskyla Polytechnic in Finland. He has wide experience in computer technology and specializes in network design, programming, and optimization.
Developer s Guide to Multiplayer Games provides in-depth coverage of all the major topics associated with online game programming, as well as giving the reader easy-to-follow, step-by-step tutorials on how to create a fully functional network library, back-end MySQL database, and complete, working online game.
The first section of Developer's Guide to Multiplayer Games explains practical theory on basic Windows dialog programming, and the use of MySQL, Perl, Sockets, and TCP/IP. The second section consists of five extensive tutorials that lead the reader through the stages of creating a working online game. Together, these sections cover all the major aspects and theory behind creating a fully functional Internét game, from setting up a stable MySQL back-end database for storing player information to developing a reusable TCP/IP network library for online games.
The authors' presentation provides the reader with a solid understanding of online game programming, along with the ability to expand on this knowledge and experiment with the development tools provided.
On the CD:
«>All the source code from the book
MySQL for Linux and Windows
' DBI modules for Perl
OpenGL 1.2 SDK
>NetLib, a ready-to-use version of the network library created in the tutorial section
> 2DLIB, a functional 2D library that uses the OpenGL API
MySQL++ API
>Partial version of NVIDIA SDK version 5.0
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